![](https://cdn.myportfolio.com/4bf74d9cd070d45b394b6b7f044cf2c3/1d08341e68d230a8aeb53302011065ca0225ac39c6be42d997307dd549b9254c1172e449ce2f75c8_rw_1200.png?h=aea95084b4cbfa62db00b46a4c5a35fb)
My funny interview with Mr. Kong. (inspired by 1933 stop motion armature).
3D printable model for stop motion armature workshop and games asset.
3D Model, rendering, lights, pbr materials, retopology: Luca Prestipino
![](https://cdn.myportfolio.com/4bf74d9cd070d45b394b6b7f044cf2c3/7ea09addcccc3340378cc60b7d2574a9ab8ce3b981d6d164b2b04b932fe1c7e20559b2f190b64b12_rw_1200.gif?h=b588e7d72dceb2de40356c090aa11079)
![](https://cdn.myportfolio.com/4bf74d9cd070d45b394b6b7f044cf2c3/ab28ef39a37a392078661727aa65af1afc7510f65ed480b8da6da03bd15b5f77cfe99e104665e80c_rw_1200.png?h=157e8c241ef83a3e6ea64a51a8fe0d6f)
The asset is low-poly model, optimized for games and also for 3d printers (single parts without crews).
![](https://cdn.myportfolio.com/4bf74d9cd070d45b394b6b7f044cf2c3/423509bcf4e5935b6d2530370bb9afc46fcc532b25d51a5ced9bb7d36114f6114b8def5f05ce88fc_rw_1200.png?h=e082e35b6ec97d458d6e8507e22bb89e)
Final render - test pose. All parts are PBR materials optimized with substance painter.
![](https://cdn.myportfolio.com/4bf74d9cd070d45b394b6b7f044cf2c3/4740ec0a2342584e3f9b0d8f72ad2e22925b53701bd7b8948ab64d5c20f11b8fe3b30904903ca697_rw_1200.png?h=a29efdd176a3ced6d904a02f1cd4a6d7)
Focused on main human character sit (not insert right now)
![](https://cdn.myportfolio.com/4bf74d9cd070d45b394b6b7f044cf2c3/b4c390dc9e0bf80c6b65c0b1f8c1c94f3378ff3c437905e0c29bb952cde4f4558173597a3fe889c4_rw_1200.jpg?h=463e4c89944021e1a8a57b14c331560c)
Main composition optimized for headers.
![](https://cdn.myportfolio.com/4bf74d9cd070d45b394b6b7f044cf2c3/1b0cdf4d7334035c2c6f3a697e055a17192234fb2273984ae2826484696f2fab69721a4733d6cbd2_rw_1200.jpg?h=872962551e0a65785c16e43fe9adbb55)
Retopology for games optimization. I reduced polygons density (1.123.068 faces to 3.682)
![](https://cdn.myportfolio.com/4bf74d9cd070d45b394b6b7f044cf2c3/94354ea74fc6d66f00d39f6191ce08a3379df695706ab131d1c0cca87bb573687e04707405ea1895_rw_1200.jpg?h=8e35f6478916a6fdc4c066cf17e263ca)
Legs from Substance painter. all details are normals and height map.
![](https://cdn.myportfolio.com/4bf74d9cd070d45b394b6b7f044cf2c3/7c7fa58e7fe2017d337532918c0fd876f737f47d79be897507e22eed30225c55b819d54594afc460_rw_1200.jpg?h=496c4055827f1e167584fbd2d7ddc61e)
Working on substance painter. I used a long sequence of levels to reduce hdr artifacts in PBR material.